BEC'S BLURB BOOK REVIEWS - The Candidates by Inara Scott

on Tuesday, December 21, 2010
(Note: Bec's blurb reviews are book reviews done by my wife, Rebecca. She reads about 1000x faster than me, so she gets through a lot of books before I can even finish one. She's going to provide brief reviews of these books, which I will post for your reading pleasure! Here is the first one!)
The Candidates
By Inara Scott

The Candidates by Inara Scott is essentially X-Men meets Harry Potter (author's description, not mine).  How could you go wrong?  Danica, the protagonist, has one main goal in life: to blend in so well that everyone knows who she is but nobody knows anything about her.  So no friends: that way it is easier for her to hide the fact that when she sees someone she cares about in a dangerous situation, sometimes things just happen... and there are too many coincidences for it to be anything but her own doing.  That all changes when she gets the chance of a lifetime: a full ride scholarship to the ritzy private school on the outskirts of town.  Suddenly she fits in... mostly.  But not all is as it seems at this too-good-to-be-true school, and it's not just the creepy gates that lock you in and the crazy strict rules.

This book seems to me to be very much character driven, and I must admit, I found Danica to be a very sympathetic, likable protagonist.  She isn't perfect, but in ways that seem natural instead of forced, and it's interesting to watch her blossom in her new environment.  As far as secondary characters go, Cam feels a little flat to me until the last few chapters when we finally get to see more of him than the shiny perfect front; I'm hoping that in future books we get a more in depth look at his character.  (I also hope Danica learns how to think coherently when she's around him.)  Jack was a little more interesting, but I wanted more screen time for him to really get to know more about him... Again, if I get it in the sequels that works; right now the lack of information we have on him lends an air of mystery to him (but not so much mystery that you are going crazy).

Really my only issue I had with this book is the whole romance aspect.  I have found very few books in which I actually like a love triangle; they usually drive me nuts.  As love triangles go, this one isn't awful - I mean, at least some of her decisions/actions make sense in the end - but it was still my least favorite part of the book.  If you like love triangles you'll likely disagree with me, as is your prerogative.  I'm not going to say too much more (I don't want to spoil anything) but I think a having a little more character development among the secondary characters earlier on in the book would have made me more pleased with the ending.

Overall this was a fast, interesting read.  Nothing objectionable as far as content goes; it will likely be enjoyable for anyone 10+ (including adults).

(Nathan's Note: I actually met this author at World Fantasy and had a wonderful discussion with her about first-time books [this is her debut novel] as well as her experiences at fantasy conventions. She is a very nice person and we got the book for free, so you should check it out!)

Back in Business: Warming Up (1,144 words)

on Sunday, December 19, 2010
In preperation for Effulgent Corruption, I've decided to put word to the page (at least 1k a day, including on vacation in Rome next week) on The Gears of Anbar. That's why it exists, right? For what I write when I'm in-between projects?

Anyway, I'm going to keep writing it and experiment with a few things. I also re-read most of Effulgent Corruption (what I wrote before) and I have some ideas on how to change it. Actually a lot of ideas. We'll see.

Here's a bit I wrote today. I haven't written since October, so it might not be exactly...pristine.


            Red Graphite was a lovely town. Was being the key word. It had welcomed us warmly, as Devent, Rosemary, and I had poised ourselves as wandering storytellers and minstrels. I’d sung a song while Rosemary played on a wooden recorder she’d stolen from the last town that had hidden us. Devent, despite grumbling, had entertained young and old alike with dashing stories of wandering heroes and devious monsters, scaring a few children so badly they had to be put to bed early. A few local girls, possessing both a simple beauty and weakness for alcohol, had invited Devent to stay back at their houses rather than the inn. His initial agreement earned him a scowl from Rosemary, and his gleeful acceptance turned instead to a sorrowful decline. I admit I had been jealous of Devent, so easily getting invited to bed by a veritable score of pretty young women.
            Several of their bodies lay in front of the burning inn, golden hair matted and splashed with blood and ash. I thought I recognized one in particular – she’d been especially insistent after a third pint – though it was hard to tell with her face so mangled. I had to look away, tears in my eyes as I sought something less painful.

- Chapter 1: Not the Worst Birthday

The Ghost of Nathan's Future

on Friday, December 17, 2010
Alright fellows, here's what's been going on in Nathan's neck of the woods.

1. I had a birthday on 12/12. I am now 25 and ancient. Awesome. Gift standout: I got a Kindle 3! Expect a review or at least comments about the thing very soon. Short version: It is fantastic.

2. I read the second Codex Alera book as well as the atrocious Witch and Wizard book, which I will review soon. I'm also 70% done with Name of the Wind, which will also get a review (hint: It's good).

3. I graduated from BYU, with a major in Psychology. Yep. I'm done with school. Hallelujah.

Now on to stuff you care more about: WRITING.

I'm considering starting a nightly writing word-count again, just to warm me back up for Effulgent Corruption this January. I'm still sneaking into Brandon's class (complete with beard and long hair) to do all that madness, but I've also had this hankering to write more Steelgods, so that would be a good time-waster. Since Steelgods exists as something for me to write when I'm not writing something enormous, it would be perfect.

I'm also planning on submitting Paradise Seekers to every editor in existence, as well as editing Steelgods and sending it to every agent and editor in existence. Yeah, it's kind of silly, but it also couldn't hurt anything, so I might as well do it and start plastering rejection letters on my writing room wall.

So that is it. I'm going to Rome next Thursday and will be there for a week, so we'll see if I end up writing in Rome. It could happen! But it probably won't. In either case, if I start writing again, I'll post bits up here. It's been too long (three months) since I've done serious writing, which is bad.

Expect some book reviews one of these years. Also my wife (Bec) might start guest blurb reviewing books too, so this blog will actually have content again.

BOOK REVIEW - Furies of Calderon by Jim Butcher

on Thursday, December 9, 2010
by Jim Butcher

Blurb Review


A unique mix of Roman and fantasy, paced like a mystery thriller, Furies of Calderon starts slow but quickly evolves into an addicting adventure that is both unique and familiar. It is a solid start to what could be a great fantasy series.

Long Review


The story of where the Codex Alera series came from is an entertaining one. Rumor has it that Jim Butcher was on a panel where they were arguing how important ideas were for a story. Jim argued that the ideas weren't as important as what you did with them, with regard to character development, etc. An audience member was rather violently opposing this, so Jim said, "Give me two ideas that don't work together at all, and I'll write a New York Times Bestselling series about it." The ideas? A lost Roman legion...and Pokemon.

Flash forward to now, where Codex Alera is a bestselling six-book series, starting with Furies of Calderon. Amazingly enough, Jim kept his word: the books are indeed a strong mix of Romans and Pokemon, and it works out quite well.

Except they aren't called Pokemon, they are Furies, sentient magic spirits that tie themselves to individuals during adolescence. They each are tied to different elements, such as earth, air, fire, water, as well as steel and wood. Hilariously, for people who know pokemon, each fury has a weakness to another type, almost exactly the same as the Pokemon games. However, the way Jim uses the furies makes the ideas unique.

Rather than summon them to fight, furies are fully integrated into a person's way of life. Upper class citizens usually don't name their furies, while commoners tend to have a more personal bond. They allow special abilities; for example, watercrafters are healers, and earthcrafters can change their appearance or push on the emotions of others.

All this is set up on a world similar to the Roman empire, complete with legionaries, authentic weapons, and more. At first I thought this would be stupid and wouldn't work, but the more I read the more I realize it is a totally awesome idea. So often fantasy firmly places itself in the middle ages; why have we avoided the Roman Empire? Combining it with pokemon makes the idea completely fresh and unique, and causes the world to be almost as enticing as the story at hand.

The plot of Furies of Calderon follows several members caught up in a growing political war between a rebellious member of the senate and the Great Fury (or Caesar, essentially). This book is essentially the start of the war (though it is by no means boring), and ends in a rather dramatic battle that is both exciting and excellent. Unlike The Dresden Files, it is told in third person, the prose is much richer (rather than Dresden's distinctly modern voice), and it jumps around between multiple characters.

The focus is on Tavi, the only boy without a Fury, Amara, a Cursor who is abruptly betrayed and the only hope for the empire, Bernard, Tavi's uncle and the ruler of a small village in Calderon that is about to be in the center of a huge conflict, and Isana, Bernard's sister and a powerful watercrafter. The story jumps around a lot, but never loses you. Butcher also rarely does that "oh my gosh what is going to happen!? viewpoint switch, sucker!" thing that I completely hate because it is so overused. It does happen, sure, but hardly as much as you'd think from a thriller writer.

The story, as mentioned above, involves a brewing war that centers on Calderon valley, where Tavi and Bernard live. It eventually culminates into a war between the "Romans" and savage men controlled by the intended usurper, but Butcher takes care to make you realize that not everybody good is good, and not everybody bad is bad. Similar to Dresden where there is a whole lot of gray, most of the characters and their motivations (on both the good or bad side, as we have a viewpoint character who is technically a "bad guy") seem completely justifiable. Fantasy often is the "good vs evil" battle, but Calderon isn't necessarily either way (a theme that continues throughout the series). It's more about personal struggles and the good of the empire, which can be hard for a reader to determine seeing every side of the equation (which is why the book is so good; real life isn't black and white either).

My only issue with the book is the fact that, having read 12 Jim Butcher books already, some of the character archetypes are... repetitive. All the girls are long-legged and busty except the one, strong woman who is more masculine than feminine (and looks as much and is unmarried). Males tend to fixate on exposed bosoms, and there is the traditional Butcher women: busty, beautiful, and evil, or busty, beautiful, and insane. And in the one instance where there is a character who is truly evil, he's so bad it's almost a joke. I knew exactly all the awful things he was going to do before they happened, just because I've read so many Butcher books I know what he finds "appalling."

Also, the other thing that Butcher loves: putting tons of sex off screen, and almost putting in on screen, but then having the characters be interrupted. Seriously, I don't even worry I'm going to read something raunchy when the main lovers are ripping each others' clothes off, because I know some soldier is going to announce an impending attack and break it up before I see anything. I KNOW HOW YOU WORK, BUTCHER!

There also a few points where I felt the characters were inconsistent (including an incident that caused Chuck to quit the book completely), but reading the second book this seems to be smoothed over.

Overall, one must remember that Butcher doesn't exactly have a great track record for staring series out strong. However, its the slow burn that he is good at, and once it gets started you can't quit. Already in the second book I'm knowing I'm going to enjoy this series, and even by about half-way through the first book I was sold on the series. If you think Romans + Pokemon at least sounds interesting, you should check this book out.

Though I still think you should read Dresden first.

I'm not dead

on Wednesday, December 8, 2010
I'm sorry for not updating all 15 faithful followers...but I'll have two book reviews and an update on my current writing scene shortly. I've been struggling to finish up school and graduate, which is a huge timesink, so I'm afraid the blog got thrown into the backburner.

As a plus, my birthday is Sunday, and my dear sweet mom got me a Kindle! So far I'm loving the thing (after having it for like four hours :P) and highly recommend it to book fanatics.

Carry on...

Update: I have been doing stuff and also things

on Saturday, November 20, 2010
So I've been planning Steelgods during this brief respite from writing, and so far it has been going...decently. I've constructed a document with character information (where I just name off characters and write everything I know about them). This exercise in the past has proven helpful during my actual writing of the characters, but then I'd save the document and never look at it again (exactly what I did with Where Gods and Mortals Dance). In either case, writing down things helps get the ol' brainstorming going, which has never hurt.
Next, I made a new document where I have all six Steelgods books, and I've begun an attempt to outline them. There are a few major issues with regard to the series that I need to address, but I am beginning to see a few possible answers to them.

1. The series needs a main, obvious antagonist. The first book had an antagonist, but it was not an enemy that would last the entire series. And while I know who the final antagonist will be, that is not going to be revealed until near the end of the series. So, for the next couple books, I need to have a clear enemy that will drive readers to continue reading because they want to see him/her/it fall.

2. The series needs more side-characters. I considered this while watching Harry Potter and the Deathly Hallows Part 1 (decent, but not great HP movie). As those books come to a close, you see many key characters die. Many of them aren't main characters, or even side-characters, but minor people that you met once or twice. However, because you met them (and Rowling made them endearing), when you hear about their deaths you get a twinge of sympathy. As Steelgods will be only one book shorter than Harry Potter, I need to get some more side characters that I can do horrible things to.

3. The series needs clearer focus with regards to time and the main characters developing. I have ideas for what happens to Cevan, Devent, and Rosemary, but it can be hard to determine exactly where those ideas go. This can obviously be fixed by better series plotting overall, but doing extensive plotting was never really my strongpoint (discovery writer, ho!). Planning one or three books? Easy. Planning six? Not so easy.

These problems aside, Gears of Anbar itself has a few quirks, and in fact many of these quirks are issues I had with the first Steelgods while writing it.

1. Lack of progress. The issue here is: what is the drive of the characters? What happens that causes the end to be the climax of the novel? Who is the bad guy? Steelgods finally got one after about a week and a half of writing (he was already in the novel, I just wasn't sure how it all pieced together). Gears is having this same issue: how does it end?

2. Needing to outdo Steelgods. This is the second book. It needs to be bigger and better than Steelgods was. So far, at least the first third of the book (the amount that is plotted) seems to be much more exciting and interesting. But I am still troubled as to how the climax and end of the book will be. Can it outdo Steelgods? Can there be enough development and exciting things to beat Steelgods? My gut on this points to yes: Steelgods was very much a first book in a series. The scale of the issue was small (though its implication will reach out across all six books), focusing more on a Hero's Journey rather than a large series problem. The thing is: Gears needs to start the series' conflict. And though I have an idea, the lack of a solid antagonist (see above) is troubling.

3. What the crap happens in the second half? I wish I knew. I have about 200 ideas, but none of them have that "Eureka!" factor going for them.

There are a few things I can say, though.

1. Gears is going to be considerably longer than Steelgods. I'm guessing 150% of what Steelgods is, probably 150k? Maybe?

2. Gears is going to start a much larger conflict, one that will rock the entire Steelgods world.

3. Gears will be darker and have more action.

4. Gears will allow readers to take a step back and see the entirety of the world and the politics that shape it, and how those things play such a huge influence on Cevan and his future.


That's all the thoughts that have been going through my head. Steelgods hasn't really gotten to Alpha readers (nobody signed up...) and those who did get it haven't finished it yet. I can't edit a book without feedback, people!

Next up on my list is to plan Effulgent Corruption more efficiently. That is another book that could easily turn into a series (though it is currently planned as a two-book ordeal). Effulgent Corruption is also going to be way too long, I can tell you that already. I'm guessing over 200k. However, since I'm going to be writing it in January, odds are it will be finished before Gears. Gears will probably turn into next year's summer project...heck, I might write two Steelgods books in that time.

I also need to begin brainstorming for a third idea. I was thinking of writing an urban fantasy, or maybe a fantasy set during some time period people haven't used a lot. Not sure exactly what, though. World War 1 fantasy? That could be interesting. Or fantasy set in the colonial days. Hmm.

BOOK REVIEW - Monster Hunter International by Larry Correia

on Wednesday, November 17, 2010




Blurb Review

While it promotes itself as a B-movie action flick, Monster Hunter International manages to be both silly and serious, combining fantastic action and laugh-out-loud jokes with fun characters you’ll care about.

Long Review

Despite me thinking Larry is totally the man, I was worried about whether or not I would enjoy MHI. It wasn’t for lack of writing (in fact, MHI has probably one of the best opening paragraphs of any book ever) or even for lack of an idea (people hunting monsters like vampires and werewolves in a modern setting. Dresden?), but because of its own advertisement. Frequently touted as a “B-movie in book form,” MHI convinced me it was going to be a “popcorn” novel, one high on fluff and just fast adventure but lacking anything that would stick or prove substantial. And, while I love corny movies to death, they don’t require the same kind of investment as books. If I’m going to make an investment of several hours of my life, I want to know that the payoff is worth it.
            Well, MHI managed to convince me otherwise from its off-putting advertising. The book is indeed packed with copious, gratuitous, and bodacious amounts of action, killing, and just general bad-assery. However, underlying it all is a surprisingly solid story, packed with characters I actually cared about and was curious to see how they would survive their next near-death experience.
            Owen starts the book by killing a werewolf with little more than a pistol and his bare hands. Shortly after he is recruited by the titular Monster Hunter International, a group that kills monsters and is paid a bounty by the government for each kill. Sounds like a dream job, right? Especially if you are a gun-nut and are a huge brawler?
            Well, things quickly spiral out of hand. Without spoiling anything, Owen (our viewpoint) finds himself wrapped in a centuries-old plot that would involve not just the destruction of the world, but of time itself. These baddies aren’t messing around. They go big or they go home.
            The overarching plot provides a solid backdrop for a rather entertaining band of characters. While they do stray a bit into cliché or two-dimensional from time to time (and it seems everybody has some deep dark secret that is only revealed in a time of crisis), the dialogue and personalities of the characters are so well realized I easily forgave any faults I lobbied. Plus, as stated before, this is a B-movie (er…book). Clichéd characters fit in here perfectly alongside the insane action, cheesy one-liners, and a world where the guy always gets the girl. Even when she (of course) has a total jerk for a boyfriend who hates you. Cliché, remember?
            But it works, and it works so well.
            I first found the viewpoint character to be a bit annoying. He seemed like Dresden but less witty (and without magic), and he bugged me. However, given time I realized that he wasn’t Dresden; while he still jokes a lot he is a much different character. I was sold to Owen by probably the first third of the book, and everything after that was just golden. His jokes are corny and he is fully aware of it (as are the other characters, who pick on him from time to time for it). He likes to cuss out monsters before blasting them to pieces. It works.
            As for the action, oh boy, if you like books about awesome men and women with guns blasting monsters, you have plenty to love in MHI. While the book starts fast (and then hits a slight lull, probably the only part in the book where I put it down), it only gets faster once they start going on missions. After the first mission, the action starts and doesn’t slow down. Owen also gets the ever-living crap kicked out of him (also like Dresden) and still gets up and fights. It’s fantastic.
            Overall, I was a skeptic, but now I really want to recommend this book to everybody who has ever enjoyed urban fantasy. It’s extremely fast, funny, violent, and leaves you wanting the sequel (which I just picked up at World Fantasy, Monster Hunter Vendetta). Larry has certainly found a niche, and one that hasn’t been filled by any books in recent years.
            So, if you are looking for a corny, killer, gun-filled, monster-blasting, girl-getting, evil-smashing, hardcore action novel, look no further. And then, go grab the sequel. You won’t regret it.

Retro Gaming Madness and My Favorite Games

on Tuesday, November 16, 2010
So anybody who knows me should know my undying love for retro games. Mostly because I used to actually design and make video games that were in the vein of SNES/Genesis level graphics and features. I think I made about four or five complete games before calling it quits (including one made in 48 hours for a contest), but I just love that era. Pixelation and sprite work, when done well, really sticks out to me, especially considering I had to do it myself for hours and hours of my high school career. Everytime you play a retro game, know that someone had to draw that sprite, pixel my freaking pixel, then animate it in the same way. Now it often seems its just big budget games with no soul anymore (though I still love quite a few modern games, they don't have the same feel as sprite-based games).

I managed to snag an N64 with a couple great games, two controllers, a rumble pack, and a memory expansion for quite cheap (all the games below and two very good controllers for only $45). I'm working on building a small but awesome retro game library. Here's what I've got so far, and what is on its way:

N64
- Banjo Kazooie
- Banjo Tooie
- Star Fox 64
- Donkey Kong 64
- F Zero
(coming soon/in the mail)
- Zelda: Majora's Mask
- Zelda: Ocarina of Time
- Super Mario 64
- Super Mario Kart 64
- Diddy Kong Racing
- Super Smash Brothers
(what I still want)
- Conker's Bad Fur Day (too stupidly expensive)
- Perfect Dark (should get this soon I hope)
- Turok 1+2
- Blast Corps
- Jet Force Gemeni
- Kirby 64
- Dr. Mario 64
- Harvest Moon 64 (also stupidly expensive)
- Paper Mario
- Yoshi's Story

And for fun, my brother-in-law's SNES which I have been adding games too! Games in italics are actually his but we are "borrowing" them indefinitely.
SNES
- Wario's Woods
- Super Mario RPG
- Super Mario All-Stars + World (suck it, Nintendo! I'm not buying your dumb re-release!)
- Super Metroid
- Final Fantasy II (IV)
- Final Fantasy III (VI)
- Chrono Trigger (!!! Yep, I was pumped when this game showed up)
- Super Mario Kart
- Zelda: A Link to the Past
(stuff I want but am still on the fence with)
- Killer Instinct
- All the Donkey Kong Games
- NBA Jam
- Super Castlevania IV
- Secret of Mana (not on the fence, just a pain to find)
- Yoshi's Island

I'm not going to get an NES (at least not for a while) because that is a can of worms in regards to my wallet that I can't currently get into just yet.
The perk is I didn't actually hand over money for these games; I got all of them (minus the ones bundled with my N64) off Goozex. Essentially, I gave them one beaten copy of Mass Effect 2 and got like 6 SNES games. Pretty amazing.

Anything I missed? Suggestions? Comments? I never actually owned a game system until the Gamecube, so I'm just reliving childhood memories from people whose houses I snuck over to in an effort to play these games (that or I'm re-living emulated memories). Most of these games I never played on the system of choice...ever (including Zelda 64), so this should prove to be quite exciting. Also, I'm finally making up for my years of emulation.

I won't lie: I'm pumped to play Zelda 64 and Majora's Mask again. Yeah, I know they probably haven't aged great, but just watching videos of both made me remember way back in 2002 or whatever when I had them emulated on my computer and played for hours.

Not looking forward to the water temple, though.


BONUS: So, you are probably wondering after all that what my favorite games ever are, huh? You know you were so you can go play them!
Actually I have a tie for first: Braid and Final Fantasy VI (III on the SNES).

Braid is a modern, beautiful puzzle-platformer with probably the best realized and best told story in any game ever made. The game fuses story with gameplay mechanics and common game tropes so amazingly well it will completely blow you away. It also was the only game that brought me to tears on the ending level, it was just that so immersive and divinely crafted. The game is on Xbox Live Arcade, PSN, PC and Mac, so you have no excuse, and it only costs $10-15 (depending on system) because it was an indie game made by three people (a designer/coder, an artist, and a musician). Seriously. You need this game. It will change the way you think about video gaming. Just look at it!

Final Fantasy VI because it was the only Final Fantasy that I felt the story hit the fine balance between the old, non-existant stories of JRPGS and the new overwrought, melodrama-fest that plagues modern JRPGS. Seriously, Final Fantasy XIII can suck it. The game is gorgeous, has probably the best soundtrack of any game ever made, and crafts a deep and entertaining story. Plus, it's really fun.

As for this year, Super Meat Boy is my pick for not only game of the year, but certainly sits in my top 5 games ever (though I'm not sure where yet). Game's great, but not related.

That's a lot of gaming. I'll get back to writing soon enough.

Maybe.

I'm writing again.

on Monday, November 15, 2010
Not much (two paragraphs yesterday), but I'm going to try and put something down everyday. I figure that (since I'm still on "break"), putting token words to the page every day will always be better than nothing.

I made April and Ashe (a character introduced in Gears of Anbar) in Rock Band 3 and might make a few others for fun. Homeless Dan the Hobo Avenger is still the greatest Rock Band 3 character ever, though.

Here's a chunk of the end of the prologue of Gears of Anbar. 



            I can’t fix this, I swallow, trying to keep despair at bay. At long last, I’ve caused trouble so monstrous there is no recompense.
            I reach into my pocket and pull out a small object. Aside from my sword - Peacemaker’s Respite, which watches on from a distance away - the small silver gear now in my hand is the only remnant of a world that once was. It is the only reminder of a once complex, beautiful Creation. One I was so willing to destroy, when given the opportunity.
            My hand slips and the gear falls into the ash, gleaming in the dying sun. I reach down to scoop it up, and my hand gathers more soot than silver. In an instant I’ve returned to a time five years previous, the last time I scooped this gear from a handful of burnt remains.
            I close my fist tightly around the mess, feeling the black grime of what was once a world creep through my fingers. I extend a single finger, and begin to write in the ash. My words glow sharp against the black, sending a message to whatever is left of Creation.
             It is said you do not know a man until he has lost all that once defined him.
            This is what I have lost. 

And for something completely different, the first bit of chapter 1.

            I celebrated my seventeenth birthday by being stabbed, lit on fire, and thrashing and screaming as I traipsed like a madman around the burning village of Red Graphite. All in all, it was certainly not the worst birthday I’d ever had, but I can say with soundness it doesn’t make the top ten. 

So I'm failing NaNoWriMo. So sue me.

on Thursday, November 11, 2010
As I said previously, I always considered NaNoWriMo to be...dumb. Or, rather, not for me.
Well it seems to be a self-fulfilling prophecy, because I'm failing hard at NaNoWriMo.
I blame school. Since I got back from World Fantasy, I've had either a test or a paper every day. Today is literally my first free day since then, and I still have a paper due tomorrow at 11 in the morning.
Added bonus: Super Meat Boy consumes my life, and we just got Rock Band 3 (with keyboard!) so I'm going to be busy for a while.
All together, I am debating just working on planning portions for Effulgent Corruption and Gears of Anbar rather than actually write. I need to get back in an Effulgent Corruption mood for January (I LOVE that story, it just kills me because its so hard to write).

But yeah, I'm a failure, but at least I didn't fail in May or September with my other two books. So I have that going for me. I would really like to write another book (four in a year would be a nice thing to throw around when needed), but at this point I'm not certain how possible that is.

However, I am going to get Alphas out for Steelgods soon, which should take some time as well.

So that's it. I'm going back to playing Rock Band 3.